When you check this box, a new section called Store display images appears. Only the x size is required, although we recommend providing all 3 sizes. For more info, see Display only uploaded logo images in the Store. Visual Studio provides a very useful tool for managing your app icons called the Manifest Designer. If you don't already have Visual Studio , there are several versions available, including a free version, Visual Studio Community Edition , and the other versions offer free trials.
The first menu item in the Visual Assets tab, All Visual Assets , does exactly what its name suggests: generates every visual asset your app needs with the press of a button. All you need to do is supply a single image, and Visual Studio will generate the small tile, medium tile, large tile, wide tile, large tile, app icon, splash screen, and package logo assets for every scale factor.
Click the If you're using a bitmap image, make sure it's at least by pixels so that you get sharp results. Show name : Indicate whether you want to display the short name on medium, wide, or large tiles.
Tile background : Specify the hex value or a color name for the tile background color. For example, The default value is transparent.
Spash screen background : Specify the hex value or color name for the spash screen background. Visual Studio generates your image files and adds them to project. If you want to change your assets, simply repeat the process. Notice that Visual Studio doesn't generate a badge logo by default. That's because your badge logo is unique and probably shouldn't match your other app icons.
For more info, see the Badge notifications for Windows apps article. Visual Studio will generate all the app icon assets required by your project, but if you'd like to customize them, it helps to understand how they're different from other app assets.
Because the app icon asset appears in so many places, it has some additional sizing and plating options the other assets don't have: "target-size" assets and "unplated" assets. In addition to the standard scale factor sizes "Square44x44Logo. We call these assets target-size because they target specific sizes, such as 16 pixels, rather than specific scale factors, such as Target-size assets are for surfaces that don't use the scaling plateau system:.
You don't have to add padding to these assets; Windows adds padding if needed. These assets should account for a minimum footprint of 16 pixels. By default, Windows uses a target-based asset on top of a colored backplate by default. If you want, you can provide a target-based unplated asset. Keep in mind that these assets will appear over a variety of background colors.
The user's selected theme determines the color of the taskbar. If the unplated asset isn't specifically qualified for the current theme, the system checks the asset for contrast. If it has enough contrast with taskbar, the system uses it. Otherwise, the system looks for a high-contrast version of the asset. If it can't find one, the system draws the plated form of the asset instead. For more info about splash screens, see Windows app splash screens. When you use the asset generator to generate all the assets you need, there's a reason why it doesn't generate badge logos by default: they're very different from other app assets.
The badge logo is a status image that appears in notifications and on the app's tiles. For more information, see Badge notifications for Windows apps. By default, Visual Studio asset generator applies recommended padding to whatever image.
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